https://insights.dice.com/2014/09/17/how-to-build-apps-in-swift/ wrote: import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {}
func applicationWillResignActive(application: UIApplication) {}
func applicationDidEnterBackground(application: UIApplication) {}
func applicationWillEnterForeground(application: UIApplication) {}
func applicationDidBecomeActive(application: UIApplication) {}
func applicationWillTerminate(application: UIApplication) {}
Ok, so there’s the opening salvo:
Insights into , whereas what are dice good for, without cice.
Anyways, the weird deal is that voice synthesizers have come along way. Very simple to generate a first utterance. But, the trick was pacing and NSNotifications handle that.
Anyways, soon my app was speaking notifications that it received. That’s what triggers the functions in the appDelegate. Trouble was it was saying too much. So I wrote routine(s) where it only says UPPER CASE characters.
// main argument all y’all’s are experts at that.
enum WORDS: String {
longNameDidExistWithOptions = longnamedidEXISTwithoptions
}
Arguments are inputs to functions, so my routine/function would output “EXIST” to be spoken.
How would you rework the appDelegate function names, to identify each by only hearing one word ?
What would be the first thing said
Look up for a clue.
30 views b4 911 phantom edit.
Look down for a peek under the hood.
Magenta digits, means it's set to run, Demo the Magnificent.